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80 LevelVFX

Sculpting & Texturing a Semi-Realistic Lobo Bust with ZBrush & Substance 3D

10.30

Eric Liu showed his process of creating a semi-realistic version of DC's antihero Lobo, from sculpting in ZBrush to texturing in Substance 3D Painter and lighting in Marmoset Toolbag.

Character ArtInterviews
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More from 80 Level on Hot Shoe.