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Pro Sound Effects blog

19 stories

Pro Sound Effects blogAudioIntroducing the Pro Sound Effects Extension for Pro Tools Your Pro Sound Effects sounds, now inside Pro Tools.

11.06

Pro Sound Effects blogAudioCORE 8 Walkthrough with Matt Yocum 22 new libraries, one scene redesign, and a library of Matt's own.

10.30

Pro Sound Effects blogAudioHow We Pay Sound Artists Every quarter, sound artists get paid because someone needed the sound of rain, or a slamming car door, or footsteps on gravel.

10.08

Pro Sound Effects blogAudioPro Sound Effects Joins the Professional Sound Alliance (PSA) A new coalition advocating for fair licensing of professional sound in media and AI.

09.24

Pro Sound Effects blogAudioMultidisciplinary Sound Artist Eric Potter Joins Pro Sound Effects Potter’s first PSE library, Weather Studies, is available now.

09.22

Pro Sound Effects blogAudioBehind the Recordings: Brazilian Atlantic Forest: Vol. 1 Three days in one of the most biodiverse ecosystems on Earth.

09.15

Pro Sound Effects blogAudioWhy I Founded Pro Sound Effects From the Amazon to Brooklyn: The Story Behind Pro Sound Effects In my first blog post , I explained why sound matters now more than ever.

09.09

Pro Sound Effects blogAudioSoundQ Update: Smarter, Faster Workflows Explore the latest features designed to boost your workflow.

08.21

Pro Sound Effects blogAudioDave Whitehead’s Approach to Alien Vocals How the District 9 and Arrival sound designer brought some of cinema’s most unique aliens to life. “Wiqkat kasibrlackg ckag. Ckpyokc kasipuyat. Naaa.

08.20

Pro Sound Effects blogAudioWhy Sound Matters More Than Ever Protecting the people behind professional sound has never been more important. I've spent more than 20 years building an audio company around something most people never stop to think about. Sound.

08.12

Pro Sound Effects blogAudioSound as Strategy: The Audio Pro's Guide to Marketing Projects A practical guide to using sound with intention, from quick social ads to long-form campaigns. If you work in marketing or advertising, you already know that every little detail matters when it comes…

07.10

Pro Sound Effects blogAudioAlan Howarth's Philosophy of Sound Design Storytelling, restraint, and why sound effects are still music. Sound artist Alan Howarth (Star Trek: The Motion Picture, Raiders of the Lost Ark, Halloween 2–6) has spent decades developing a…

06.08

Pro Sound Effects blogAudioThe First-Ever Native SFX Integration for Avid Media Composer PSE is now inside Avid Media Composer. Here's what that means for editors.

04.17

Pro Sound Effects blogAudioTop Tools for Game Audio: Build a Pro Studio Stack That Ships Make sure you're equipped to ship with the right game audio tools, workflow, and resources for the job.

04.10

Pro Sound Effects blogAudioDave Whitehead’s Approach to Sound Design Connecting with the film, following your instincts, and establishing a sonic identity. New Zealand sound artist Dave Whitehead (Dune: Part Two, Avatar: The Way of Water, A Minecraft Movie) approaches…

03.03

Pro Sound Effects blogAudioThree Ways Sound Effects Can Make or Break Your Game Understand how sound effects influence gameplay and immersion, and how to use them effectively to elevate your game.

02.12

Pro Sound Effects blogAudioGetting Started with Pro Sound Effects Access (for Teams) Welcome to Pro Sound Effects (PSE)! We’re so pleased that you’ve chosen to partner with us to power your sound effects library.

01.01

Pro Sound Effects blogAudio2025: PSE Year in Review Take a look back with Team PSE.

2025.12.29

Pro Sound Effects blogAudioI Thought I Heard a Stranger: Ann Kroeber and Alan Splet on Vinyl Fans of David Lynch and musique concrète will appreciate this collection of dark, dreamy soundscapes created from Kroeber and Splet’s sound effects.

2025.11.14